
The team provides K9s in support of SWAT and fugitive operations to include: apprehension, building search, tracking, and article search.

In background_007, the scientist is invincible, and in the respective "Blast Pit" map(c1a4i), he has a chance to do the same, or not go and attack the Tentacles.In c1a1f, when the scientist smashes the headcrab with the cabinet, no blood is displayed.In c0a0d, the robot walking into the radioactive materials resets its position into the air.At the start of "We've Got Hostiles"(c1a3d), if you hurt the scientist who screams "For god's sake open the silo doors." while standing in front of him, instead of running past you and through the tripmine, he will run to the security office door and it will open, allowing you to bypass the entirety of the "We've Got Hostiles" chapter if you desire.At the start of "We've Got Hostiles"(c1a3d), the first soldier you see targets you instead of the scientist who had run down the stairs.Crowbar hit sound is always same as if you hit metal.Music tracks stop playing after level transitions.

Footstep, button and door sounds are inconsistent with HL1.In the fourth room the portal ball projectiles send you to, jumping to the teleporter in the ceiling may result in the player being teleported back into the same room instead of the Nihilanth pit.When walked over, they bounce after you're off them. Nihilanth's portal ball projectiles are now indestructible as of my latest playthrough.Some have increased health, so it's taking more ammo to kill, referring to original game.This fails, as the grunt is called monster_human_grunt. Impulse 76 does not work, instead the command attempts to spawn NPC_human_grunt.Dropped ammo and weapons aren't set to the angle of their absolute origin.Grunts with commander and grenadier bodygroups are still protected by helmets.Decals can be painted on a grunt's weapon.Helmets still protect them, but there's no sprite and leaves a flesh impact decal.Sometimes a loud screeching sound can be heard when they attack.When they sleep, their eyelids don't shut.If afraid, a scientist can get stuck in a loop of trying to run away and playing a frightened animation.The model is in the game files and should be used instead. It uses models/w_squeak.mdl instead of models/w_sqknest.mdl.


This was only active in HL1's multiplayer. Umlauts like "ä,ö & ü" do not exist in the German Version of Half-Life Source.
